Tag: Blender

  • Learning Blender | Day 2

    Today I’ve decided not to make a donut but instead design something different and learn what I need to make that project work. I will continue watching the video series for helpful tips I might need in the future. Because the Donut Guru “learning blender series” is still beneficial even if I’m not creating the exact design he’s using in the videos.

    I’ve learned how to find and use custom textures for different projects. I came across a website called PolyHaven. Polyhaven provides textures for free without even having to create an account on its website. As they said on their main page:

    100% Free

    Not just free, but CC0, meaning you can use them for absolutely any purpose without restrictions.

    No paywalls or signup required. Simply download what you want and use it immediately without worry.

    And their assets are also exceptionally high quality! I also found when applying textures, you don’t use the texture menu button for applying textures, but you can use a different tab for applying picture textures. I recommend watching this video:

  • Learning Blender | Day 1

    I just started learning Blender. My goal for a blender is to create more detailed 3D models either for a 3D render or for my 3D Prints when I can’t make it in the 3D builder or other more straightforward programs.

    At first, Blender is highly confusing because I’m used to other 3D programs being super easy and straightforward to learn. For example, even just moving around and viewing your model, you use the scroll wheel by pressing it down and holding it, then moving your mouse. This is different from the other 3D programs I used before because they would use the left or right-click to move around. But after an hour, I had felt like I knew the basics, and I started a tutorial where you can learn how to make a donut.

    Here’s the video series if you want to watch it so far. It’s a fantastic series: